Sat, Apr 4, 2009 – Stanford Splash
Splash: Interactive Digital Art
In this class we talked about some of the basic principles behind interactive digital art. We learned about cartesian coordinates (that is, x and y coordinates) and created our own line and triangle functions. We also learned about animation and basic physics.
Below you'll find the code we discussed in class and some resources to help guide you forward.
We wrote Processing code in class. We began with just a simple line-drawing fucntion and ended up with an animation of bouncing circles.
There is a separate page containing that animation.
You can also just get the code directly.
There are many resources to help you design interactive art, and to work with processing.
- The Processing website has an excellent reference on the processing languages.
- Daniel Shiffman's book Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction is an excellent beginner's guide to programming animations.
- Gary William Flake's book The Computational Beauty of Nature is just beautiful as well.
If you have any other questions, feel free to drop me a line: firstname.lastname@example.org.